War. War Never Changes.

October 23rd 2077. The day that the world ended. Or at least that's how it could've been...

Choose a faction, recruit some characters and fight over the remnants of America in the wastelands and ruins of Fallout. Quick-paced, narrative-driven, 32mm scale action skirmish for players of all skill levels.

Getting Started

Rules Expansions, Starter Sets, Card Decks and Accessories

Survivors

Not all survivors are farmers. Vault dwellers, militia leaders, healers and more are ready to help reclaim the wasteland!

Super Mutants

Super mutant strong! Humans weak! Now is time of Super Mutant! Join us and we be stronger!

Brotherhood of Steel

Protectors of technology and guardians of humankind's future. The BoS are here to help...as long as you're a human and stay out of the way...

Raiders

Why work for something when you can just take it? Raiders are the true masters of the wastes and are happy to prove it!

Enclave

America lives on! Advanced technology and unhindered patriotism make for a powerful combination. One the Enclave are more than happy to use!

Children of Atom

Bask in Atom's glow! Crazed cultists with resistance to radiated zones, the Children's fanaticism is only matched by their willingness to fight

The Institute

For years they were the boogeyman. Snatching people in the night and replacing them with "synths". Now they take a more active role in taming the wastes.

Railroad

A shady organisation with spies and safehouses scattered across the wastes, the Railroad will not rest until every Synth is free!

Gunners

Remnants of one of America's military forces, twisted over years of forced survival. Gunners are mercenaries with no qualms in who's paying the bill.

NCR

The New California Republic. A burgeoning diplomatic agency in that wants to ensure the wellbeing of all their citizens.

Caesar's Legion

Even super mutants avoid the Legion's camps. Cruel and cunning, their goal is total domination through fear and death.

Robots

Whether being led by the mysterious Mechanist or some other individual, robots are a hardy bunch and singular in their purpose.

Unaligned

Not everyone picks a side in the wastes. Some are mercenaries, others just well equipped individuals able to survive alone.

Creatures

One of the most deadly parts of the wasteland are the creatures that call it home. Bloated insects, gene experiments, mutant bears and worse strike without warning.